Cpp Memory Manipulation
Date: 04.25.20 - 9:25am
Soo I often have to manipulate raw memory outside of traditional structures or arrays in C/Cpp.
The two main ways to go seem to be a bunch of crappy casts which suck to type and suck to read, or the traditional memcpy route which is long to type and requires multiple lines of code.
Consider the following:
.text:AABBCCDD FF 35 44 33 22 11 push tlsSlotVarmemory offset AABBCCDD, I want to:
The reason I want with int over int* was just to make the math normal when calculating offsets. (*(int*)(someExport+2)); seems a touch easier to read and sanity check than *((char*)someExport+2));
If someExport was an int* then any +2 will add 8 bytes not 2 unless you cast the pointer to a 1 byte type. Great for arrays, shitty for raw memory manipulations. (Yes I know they dont really want you doing raw memory manipulations)
I am not really a big fan of using memcpy's for the read and writes. When i work in vb6 this is the goto and while it works and is fairly readable it is a lot of typing and forward variable declarations leading to more lines of code.
So i guess I am now leaning towards the following:
Maybe some kind of hybrid approach:
I still kind of wish I was dealing with straight C where you dont have to cast a void* explicitly into an int*, but the other advantages of Cpp make me live with it. I do wish we could disable that though with a pragma.
If anyone has any better solutions I would love to hear them.